PROGRAMMING AND ROBOTICS EXTRACURRICULAR ACTIVITIES THANKS TO OPTIMUS EDUCATION

Robotics extracurricular activities one of the most popular

This first quarter a good number of Primary pupils have been choosing between the two great new offers in extracurricular activities, Robotics and programming.

Robotics extracurricular activities in Yago

This activity is taught after lunch, and in only three months has consolidated the technological bug in many of our pupils. At Yago School technology is very present in the classrooms and all the pupils use it with total normality, since we are very conscious that they must develop technological skills that will be essential for their future. Already in many professions, this talent is an obligatory requirement to meet the growing demand for professionals in an ever-expanding ICT sector.

The more prepared they are, the better. That is why they have decided to expand their knowledge by signing up to these classes, led by a prestigious company, Optimus Education, a leading company in educational robotics that carries out a methodology based on teamwork and know-how, teaching their pupils to be autonomous and to develop 21st century skills.

We have three groups, divided by courses in which, according to the age of our pupils, different programs are used.

In Optimus 2, made up of Primary 1 and Primary 2 pupils, they have explored, researched, learned and developed a multitude of skills and abilities such as teamwork, problem solving, imagination or creativity, using Scratch Jr.

Scratch Jr is an introductory programming language that allows children ages 5 to 7 to create their own interactive stories and games. Children join graphic blocks of programming to make the characters move, jump, dance and sing, as well as modify the characters in the paint editor, add their own voices and sounds, even insert their own photos. Scratch Jr has been specially designed to fit the cognitive, personal, social and emotional development of children of this age, who learn programming through the creation of games and interactive stories.

In our courses, children are not learning to program, but they program to learn.

In Optimus 3, made up of Primary 3 and Primary 4 pupils, they are building a helicopter in the Engineering module. This is the final challenge of the module, during which pupils acquire and develop knowledge about pulleys, together with those acquired previously with constructions such as the car with steering wheel, with which we learned the handling of axles, wheels and steering wheels, and the bridge Drawable, which helped us to learn different structures and their uses through geometric forms. With our last activity in Engineering, they also learn the history of the aeroplane, arriving all the way at the helicopter with explanatory videos and ludic activities.

 

Robotics extracurricular activities in Yago

In Optimus 4, made up of Primary 5 and Primary 6 pupils, they are finishing the Videogames Programming module. During the first term they acquired knowledge about programming and about video games, so they completed the module by each group making their own video game. In 2016 the IV Centenary of the death of Cervantes was commemorated, which is why the activity revolved around the Battle of Lepanto, so the children also acquired some knowledge of history and culture. We have started the second quarter with the 3D Design module!

Motivation, communication, respect, problem solving and excitement to learn and create through technology are the pillars of this activity. Children learn without realising it, acquiring not only technological, mathematical, physical knowledge but also developing the necessary skills for their life and the development of any profession such as teamwork, entrepreneurship, initiative, motivation, self-esteem or the capacity to solve problems so necessary in any profession to which they want to dedicate themselves.

We will keep you informed of the projects they are working on!

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